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FableBunch

Your Creative Hub

Your next story starts here.

Meet 12 characters, explore six worlds and read three little adventures. Open any story’s prompt to make an adventure of your own. Everything here is free to explore.

Meet the charactersStyles & prompts
Fork Duck: a yellow duck with a green fork-shaped head.

Anything can become someone

A fork-headed duck? A noodle on skates? Why not.

A wonderfully odd combination. A quiet hero. A small animal with a big idea. There's room for every kind of imagination.

Orbit, a flying blue friend in sneakers.

Six looks. Endless possibilities.

Six illustration styles. Six different kinds of magic.

See how materials, shapes and expression change a character. Open a style prompt whenever you want a starting point for your own idea.

Paper Theatre

Cut-paper characters, folded scenery and layered little stages.

Open style prompt

Illustrate [YOUR CHARACTER] as a flat cut-paper theatre puppet. Use angular silhouettes, a few bold coloured paper shapes, visible fibres, folded edges and paper-fastener joints. Show thin shadows between flat layers. Adapt the proportions and pose to paper construction while keeping the character's defining traits. Full body, simple background, no text or 3D modelling.

Modern 3D

Sculpted characters, expressive faces and cinematic light.

Open style prompt

Create [YOUR CHARACTER] as an expressive modern 3D adventure character. Use rounded sculpted forms, believable material shading, lively eyes, cinematic rim light and a dynamic pose. Give the body real volume and depth. Adapt proportions to the medium while preserving the character's defining traits, colours and props. Full body, simple background, no lettering or existing franchise characters.

Classic Cartoon

Bold outlines, playful shapes and bright, flat colour.

Open style prompt

Draw [YOUR CHARACTER] as a playful classic 2D cartoon. Use bold flowing ink outlines, flat colour fills, long elastic limbs, an exaggerated silhouette and an expressive comic pose. Limit shading to one simple cel shadow; avoid gradients and 3D volume. Keep the character's defining traits, colours and props recognisable. Full body, simple background, no text.

Anime Adventure

Expressive linework, cel shading and painted adventure worlds.

Open style prompt

Illustrate [YOUR CHARACTER] in an original Japanese-inspired anime adventure style. Use a lean dynamic silhouette, angular features, expressive eyes, precise fine linework and crisp two-tone cel shading. Adapt the proportions and pose while keeping the character's defining traits, colours and props. Full body, simple background. No added cultural costumes, scenery, lettering or resemblance to existing anime characters.

Watercolour Storybook

Painted washes, pencil lines and soft storybook edges.

Open style prompt

Paint [YOUR CHARACTER] as a loose traditional watercolour storybook illustration. Use transparent pigment washes, granulation, wet-on-wet edges, untouched pale highlights and a few delicate pencil marks. Suggest details with expressive brush strokes. Keep the character's defining traits, colours and props, with gentle proportions and an unforced pose. Full body, airy simple background, no thick outlines or 3D rendering.

Handmade Puppets

Felt friends, stitched fabrics and handmade miniature places.

Open style prompt

Create [YOUR CHARACTER] as a real handmade wool-felt puppet photographed in soft studio light. Use a stuffed cloth body, short mitten-like limbs, sewn button eyes, visible blanket stitches, knitted details and tactile wool fibres. Simplify the anatomy for puppet construction while preserving the character's defining traits, colours and props. Full body, simple background, no smooth plastic or CGI fur.

01 · 12 characters

Meet your next main character.

Funny, thoughtful, joyful, brave—and a few splendid villains. Borrow a friend, change a detail, and see what happens.

02 · 6 worlds

Somewhere wonderfully different.

Six places with their own rules. Take any character anywhere; let the world change what happens next.

03 · Stories & prompts

Read it. Change it. Make it yours.

Three example stories, each paired with a reusable prompt. Read one, then change the characters, world or twist.

About 4 minutes together

The Missing Button

A windmill comes undone, a magpie has a suspiciously full pouch, and a little hedgehog discovers what helping really takes.

Read the story
Open story prompt

A clear wish, a tricky obstacle, and a clever way through. Good for a lively little adventure.

In [WORLD], [CHARACTER] wanted [WISH]. But [OBSTACLE] stood in the way. First they tried [FIRST IDEA]. That didn't quite work because [SURPRISE]. With [HELP OR NEW IDEA], they found another way. In the end, [ENDING]—and [ONE THING THAT CHANGED].
  1. Meet our friend

    Who is here, and where do they live?

  2. Make a wish

    What do they really want today?

  3. Add a wobble

    What gets in the way?

  4. Try something

    What do they try first? Why doesn't it quite work?

  5. Find another way

    Who helps, or what new idea changes things?

  6. Bring it home

    How does it end? What is a little different now?

Take the printable

About 4 minutes together

A Letter for Tomorrow

Dot follows a curious envelope through the Weather Post Office and discovers that the best clue might be a better question.

Read the story
Open story prompt

Something curious, a few useful clues, and a question nobody has thought to ask.

One day in [WORLD], [STRANGE THING] happened. [CHARACTER] noticed [FIRST CLUE] and guessed [EXPLANATION]. Then [NEW CLUE] changed everything. They asked [BETTER QUESTION]. Suddenly the clues made sense: [DISCOVERY]. Together they [GENTLE SOLUTION].
  1. Spot something strange

    What is missing, different or surprising?

  2. Find a first clue

    What small detail does our character notice?

  3. Make a guess

    What do they think happened?

  4. Change the question

    What new clue shows that guess isn't quite right?

  5. Put it together

    How do the clues fit? Who can they ask?

  6. Share the discovery

    What is the answer, and what do they do with it?

Take the printable

About 4 minutes together

The Last Little Sound

The caves are missing their familiar goodnight sound. A listening raven and a lantern mole follow the quiet to Madame Hush.

Read the story
Open story prompt

One small worry, a little help, and a familiar place to rest. Let the story get quieter as it goes.

As evening settled over [WORLD], [CHARACTER] heard [QUIET SOUND]. They were wondering about [SMALL WORRY]. So they [GENTLE STEP]. [FRIEND OR FAMILIAR THING] reminded them [COMFORT]. Back in [COSY PLACE], they [RESTFUL ACTION]. And all around them: [SOFT LAST LINE].
  1. Let evening arrive

    What does our character see or hear as the day ends?

  2. Name a small worry

    What feels unfinished or unfamiliar?

  3. Take a gentle step

    Where do they go to look for comfort?

  4. Find a little help

    Who listens, or what familiar thing reassures them?

  5. Come back to comfort

    How does their place feel safe and cosy again?

  6. Whisper the last line

    What quiet sound or repeated words close the story?

Take the printable

What will your family dream up?

A little idea. A story to share. A world that’s yours.

Start creating for freeYour family. Your creations. Endless possibilities.