Meet 12 characters, explore six worlds and read three little adventures. Open any story’s prompt to make an adventure of your own. Everything here is free to explore.
A wonderfully odd combination. A quiet hero. A small animal with a big idea. There's room for every kind of imagination.
Six looks. Endless possibilities.
Six illustration styles. Six different kinds of magic.
See how materials, shapes and expression change a character. Open a style prompt whenever you want a starting point for your own idea.
Paper Theatre
Cut-paper characters, folded scenery and layered little stages.
Open style prompt
Illustrate [YOUR CHARACTER] as a flat cut-paper theatre puppet. Use angular silhouettes, a few bold coloured paper shapes, visible fibres, folded edges and paper-fastener joints. Show thin shadows between flat layers. Adapt the proportions and pose to paper construction while keeping the character's defining traits. Full body, simple background, no text or 3D modelling.
Modern 3D
Sculpted characters, expressive faces and cinematic light.
Open style prompt
Create [YOUR CHARACTER] as an expressive modern 3D adventure character. Use rounded sculpted forms, believable material shading, lively eyes, cinematic rim light and a dynamic pose. Give the body real volume and depth. Adapt proportions to the medium while preserving the character's defining traits, colours and props. Full body, simple background, no lettering or existing franchise characters.
Classic Cartoon
Bold outlines, playful shapes and bright, flat colour.
Open style prompt
Draw [YOUR CHARACTER] as a playful classic 2D cartoon. Use bold flowing ink outlines, flat colour fills, long elastic limbs, an exaggerated silhouette and an expressive comic pose. Limit shading to one simple cel shadow; avoid gradients and 3D volume. Keep the character's defining traits, colours and props recognisable. Full body, simple background, no text.
Anime Adventure
Expressive linework, cel shading and painted adventure worlds.
Open style prompt
Illustrate [YOUR CHARACTER] in an original Japanese-inspired anime adventure style. Use a lean dynamic silhouette, angular features, expressive eyes, precise fine linework and crisp two-tone cel shading. Adapt the proportions and pose while keeping the character's defining traits, colours and props. Full body, simple background. No added cultural costumes, scenery, lettering or resemblance to existing anime characters.
Watercolour Storybook
Painted washes, pencil lines and soft storybook edges.
Open style prompt
Paint [YOUR CHARACTER] as a loose traditional watercolour storybook illustration. Use transparent pigment washes, granulation, wet-on-wet edges, untouched pale highlights and a few delicate pencil marks. Suggest details with expressive brush strokes. Keep the character's defining traits, colours and props, with gentle proportions and an unforced pose. Full body, airy simple background, no thick outlines or 3D rendering.
Handmade Puppets
Felt friends, stitched fabrics and handmade miniature places.
Open style prompt
Create [YOUR CHARACTER] as a real handmade wool-felt puppet photographed in soft studio light. Use a stuffed cloth body, short mitten-like limbs, sewn button eyes, visible blanket stitches, knitted details and tactile wool fibres. Simplify the anatomy for puppet construction while preserving the character's defining traits, colours and props. Full body, simple background, no smooth plastic or CGI fur.
01 · 12 characters
Meet your next main character.
Funny, thoughtful, joyful, brave—and a few splendid villains. Borrow a friend, change a detail, and see what happens.
12 characters
Funny · Classic Cartoon
Noodle Nell
A roller-skating noodle whose best plans usually end in a glorious tangle.
A little more about them
Today they want…
To deliver a bowl of peas without dropping a single one.
What makes it tricky
She speeds up whenever she gets excited.
Try this ‘what if’ What if Nell's skates only rolled backwards today?
Serious · Watercolour Storybook
Professor Pebble
A careful tortoise with a clockwork shell who measures everything, including the distance to a good idea.
A little more about them
Today they want…
To find one rule that explains a very unusual day.
What makes it tricky
He sometimes trusts his ruler more than his friends.
Try this ‘what if’ What if the professor discovered a pebble that grew whenever someone guessed?
Villain · Modern 3D
Baron Button
A vain magpie who takes the shiniest things and insists he is merely ‘keeping them safe’.
A little more about them
Today they want…
Every splendid button in the world for his private collection.
What makes it tricky
He cannot resist a button that might be shinier than his own.
Try this ‘what if’ What if his stolen buttons were holding the village together?
Happy · Watercolour Storybook
Momo Sunseed
A sunflower sprout with enormous gumboots and a small celebration for almost everything.
A little more about them
Today they want…
To find one lovely thing to share with every friend.
What makes it tricky
Sometimes a quiet friend needs listening rather than cheering.
Try this ‘what if’ What if Momo woke up to a day with no sunshine?
Hero · Classic Cartoon
Captain Bramble
A little hedgehog who believes a hero's first job is to notice who needs a hand.
A little more about them
Today they want…
To help a friend cross something that looks impossible.
What makes it tricky
He is brave, but heights make his knees wobble.
Try this ‘what if’ What if the only way across was to ask the villain for help?
Serious · Paper Theatre
Dot the Night Mouse
A tiny detective who spots the detail everyone else has hurried past.
A little more about them
Today they want…
To solve a mystery by asking a better question.
What makes it tricky
She can collect so many clues that she forgets to choose one.
Try this ‘what if’ What if the missing thing had never been lost?
Villain · Handmade Puppets
Madame Hush
A grand velvet moth who steals beautiful sounds and keeps them in glass jars.
A little more about them
Today they want…
To decide which sounds everyone is allowed to hear.
What makes it tricky
She wants applause, but has hidden away every clap.
Try this ‘what if’ What if she captured the one sound that helps the village fall asleep?
Funny · Modern 3D
Tumble
A teacup dragon whose enormous sneezes make bubbles instead of fire.
A little more about them
Today they want…
To give a perfectly dignified dragon welcome.
What makes it tricky
He gets the hiccups whenever someone says ‘very important’.
Try this ‘what if’ What if one bubble carried away the mayor's hat?
Hero · Anime Adventure
Juniper
A resourceful lantern mole who can find a small, steady light in a very big problem.
A little more about them
Today they want…
To make sure nobody has to find their way home alone.
What makes it tricky
She is good at helping, but reluctant to say when she needs help.
Try this ‘what if’ What if Juniper's lantern went out just as someone called for her?
Villain · Paper Theatre
Queen Crumple
An origami crane queen who orders every crooked thing to fold exactly her way.
A little more about them
Today they want…
A perfectly straight kingdom where nobody makes a surprise crease.
What makes it tricky
She has never admitted that an unexpected fold might be beautiful.
Try this ‘what if’ What if a crumpled scrap became something her perfect plans could not make?
Happy · Handmade Puppets
Bibi Pocket
A generous rabbit with treasure-filled pockets and a cloud tail that changes with her feelings.
A little more about them
Today they want…
To find just the right little gift for someone having a hard day.
What makes it tricky
Her pockets are so full that the useful thing is always at the bottom.
Try this ‘what if’ What if Bibi's empty pocket turned out to be the most useful one?
Serious · Anime Adventure
Rook
A quiet raven who listens before speaking and remembers the sounds other people miss.
A little more about them
Today they want…
To understand what a friend is trying to say without words.
What makes it tricky
He sometimes waits so long for the right words that nobody hears his idea.
Try this ‘what if’ What if Rook was the only one who recognised a missing sound?
02 · 6 worlds
Somewhere wonderfully different.
Six places with their own rules. Take any character anywhere; let the world change what happens next.
6 worlds
Watercolour Storybook
Teacup Harbour
An entire little sea inside a teacup, with paper boats and a teaspoon lighthouse.
Explore this world
The world's little rule The tide rises whenever someone laughs.
Three places to explore
The teaspoon lighthouse
Biscuit Arch Bridge
The paper-boat docks
Try this ‘what if’ What if a very funny visitor arrived just before a low bridge?
Modern 3D
The Clockwork Orchard
Copper trees grow ticking apples, and a brass waterwheel keeps the seasons turning.
Explore this world
The world's little rule An apple ripens only when someone gives it a little time.
Three places to explore
The ticking apple trees
The brass waterwheel
The seed observatory
Try this ‘what if’ What if someone tried to hurry the very first spring?
Paper Theatre
The Upside-Down Library
Shelves hang from the ceiling. Open books become stairs to the cosiest reading nook.
Explore this world
The world's little rule Gravity follows whichever book is being read aloud.
Three places to explore
The ceiling shelves
The three-book staircase
The round reading nook
Try this ‘what if’ What if two friends started reading different books at once?
Anime Adventure
Lanternroot Caverns
Warm acorn lanterns light crystal caves, moss bridges and a river that holds the stars.
Explore this world
The world's little rule The roots glow a little brighter when someone listens carefully.
Three places to explore
The crystal chamber
Mossbridge
The river of reflected stars
Try this ‘what if’ What if the caves lost the one small sound everyone knew?
Handmade Puppets
Patchwork Prairie
Quilted hills, a ribbon railway and a button windmill. A world stitched together by its neighbours.
Explore this world
The world's little rule A shared stitch holds more strongly than a stitch made alone.
Three places to explore
The button windmill
Ribbon Railway
The spool station
Try this ‘what if’ What if the most important button in the prairie disappeared?
Classic Cartoon
The Weather Post Office
A floating cloud island where sunshine travels in parcels and rain waits politely in the sorting room.
Explore this world
The world's little rule A weather parcel leaves only when its weather is ready.
Three places to explore
The cloud sorting house
The rainbow parcel chute
The windsock mast
Try this ‘what if’ What if a letter marked ‘tomorrow’ arrived a day too early?
03 · Stories & prompts
Read it. Change it. Make it yours.
Three example stories, each paired with a reusable prompt. Read one, then change the characters, world or twist.
A clear wish, a tricky obstacle, and a clever way through. Good for a lively little adventure.
In [WORLD], [CHARACTER] wanted [WISH]. But [OBSTACLE] stood in the way. First they tried [FIRST IDEA]. That didn't quite work because [SURPRISE]. With [HELP OR NEW IDEA], they found another way. In the end, [ENDING]—and [ONE THING THAT CHANGED].
Meet our friend
Who is here, and where do they live?
Make a wish
What do they really want today?
Add a wobble
What gets in the way?
Try something
What do they try first? Why doesn't it quite work?
Something curious, a few useful clues, and a question nobody has thought to ask.
One day in [WORLD], [STRANGE THING] happened. [CHARACTER] noticed [FIRST CLUE] and guessed [EXPLANATION]. Then [NEW CLUE] changed everything. They asked [BETTER QUESTION]. Suddenly the clues made sense: [DISCOVERY]. Together they [GENTLE SOLUTION].
One small worry, a little help, and a familiar place to rest. Let the story get quieter as it goes.
As evening settled over [WORLD], [CHARACTER] heard [QUIET SOUND]. They were wondering about [SMALL WORRY]. So they [GENTLE STEP]. [FRIEND OR FAMILIAR THING] reminded them [COMFORT]. Back in [COSY PLACE], they [RESTFUL ACTION]. And all around them: [SOFT LAST LINE].
Let evening arrive
What does our character see or hear as the day ends?
Name a small worry
What feels unfinished or unfamiliar?
Take a gentle step
Where do they go to look for comfort?
Find a little help
Who listens, or what familiar thing reassures them?
Come back to comfort
How does their place feel safe and cosy again?
Whisper the last line
What quiet sound or repeated words close the story?