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FableBunch

Stories & prompts

A little adventure. A new beginning for yours.

Three stories to read together, each with a prompt you can open and copy. Change the characters, world or twist to start a story of your own.

Bramble steadies a felt windmill blade while Bibi threads a needle and Baron Button hands back its golden button.

About 4 minutes together

The Missing Button

A windmill comes undone, a magpie has a suspiciously full pouch, and a little hedgehog discovers what helping really takes.

With Captain Bramble & Bibi Pocket & Baron Button
In Patchwork Prairie

Read together
Open story prompt

A clear wish, a tricky obstacle, and a clever way through. Good for a lively little adventure.

In [WORLD], [CHARACTER] wanted [WISH]. But [OBSTACLE] stood in the way. First they tried [FIRST IDEA]. That didn't quite work because [SURPRISE]. With [HELP OR NEW IDEA], they found another way. In the end, [ENDING]—and [ONE THING THAT CHANGED].
  1. Meet our friend

    Who is here, and where do they live?

  2. Make a wish

    What do they really want today?

  3. Add a wobble

    What gets in the way?

  4. Try something

    What do they try first? Why doesn't it quite work?

  5. Find another way

    Who helps, or what new idea changes things?

  6. Bring it home

    How does it end? What is a little different now?

Dot examines an envelope at the cloud post office while Professor Pebble studies a sunbeam and Momo catches its light.

About 4 minutes together

A Letter for Tomorrow

Dot follows a curious envelope through the Weather Post Office and discovers that the best clue might be a better question.

With Dot the Night Mouse & Momo Sunseed & Professor Pebble
In The Weather Post Office

Read together
Open story prompt

Something curious, a few useful clues, and a question nobody has thought to ask.

One day in [WORLD], [STRANGE THING] happened. [CHARACTER] noticed [FIRST CLUE] and guessed [EXPLANATION]. Then [NEW CLUE] changed everything. They asked [BETTER QUESTION]. Suddenly the clues made sense: [DISCOVERY]. Together they [GENTLE SOLUTION].
  1. Spot something strange

    What is missing, different or surprising?

  2. Find a first clue

    What small detail does our character notice?

  3. Make a guess

    What do they think happened?

  4. Change the question

    What new clue shows that guess isn't quite right?

  5. Put it together

    How do the clues fit? Who can they ask?

  6. Share the discovery

    What is the answer, and what do they do with it?

Rook listens beside Juniper's acorn lantern as Madame Hush releases a golden sound from a jar in the crystal caves.

About 4 minutes together

The Last Little Sound

The caves are missing their familiar goodnight sound. A listening raven and a lantern mole follow the quiet to Madame Hush.

With Rook & Juniper & Madame Hush
In Lanternroot Caverns

Read together
Open story prompt

One small worry, a little help, and a familiar place to rest. Let the story get quieter as it goes.

As evening settled over [WORLD], [CHARACTER] heard [QUIET SOUND]. They were wondering about [SMALL WORRY]. So they [GENTLE STEP]. [FRIEND OR FAMILIAR THING] reminded them [COMFORT]. Back in [COSY PLACE], they [RESTFUL ACTION]. And all around them: [SOFT LAST LINE].
  1. Let evening arrive

    What does our character see or hear as the day ends?

  2. Name a small worry

    What feels unfinished or unfamiliar?

  3. Take a gentle step

    Where do they go to look for comfort?

  4. Find a little help

    Who listens, or what familiar thing reassures them?

  5. Come back to comfort

    How does their place feel safe and cosy again?

  6. Whisper the last line

    What quiet sound or repeated words close the story?

What will your family dream up?

A little idea. A story to share. A world that’s yours.

Start creating for freeYour family. Your creations. Endless possibilities.