Room to imagine · 5 min read
How to encourage your child’s imagination
You don’t have to supply every idea. Often the useful thing an adult brings is attention: noticing an invention, joining its rules and leaving the next decision with the child.

Try this together
One little idea for right now
Put an ordinary object between you—a wooden spoon, for example. Say ‘Today it isn’t a spoon. What could it be?’ Accept the first answer and ask what it does.
- Time to play
- A few open-ended minutes
- What you need
- Something ordinary. Your attention. Space for an unexpected answer.
Follow the child’s version first
If the cushion is a boat, ask where you should sit rather than explaining why it would sink. If the dragon is afraid of butterflies, let that be true inside the story. You can talk about real-world facts at another time.
The American Academy of Pediatrics encourages play that follows children’s curiosity and uses simple materials. That is broad guidance about play, not proof that a particular storytelling app causes developmental gains.
Notice, then invite
‘You made a door in the tree. Who uses it?’ leaves more room than ‘That must be where the fairy lives.’
Ask before adding
‘May I be the shopkeeper?’ lets your child decide whether your idea belongs. Being invited in can be enough; you do not need to improve the plot.
Leave a pause
After a question, wait. A child may be looking, drawing or deciding. Several quick follow-up questions can accidentally fill all the available space.
Make ordinary things available
A box can become a ticket booth, a safe fabric scrap a river, a pencil line a path. Offer a few age-appropriate materials rather than a whole craft project with a required result. Keep small parts and unsafe tools out of reach as appropriate for your child.
Try setting out one sheet, two colours and a broad shape you drew. Ask whether it is a place, a creature or something else. Let your child name it before you name it for them.
Let ideas change form
Tell it
Use a funny voice or a sound to open a scene. Ask your child to choose what the character hears next.
Draw it
Make a map or a face. You can write down the child’s chosen words without correcting the drawing into a realistic version.
Act it
Show how a very small giant walks. A hand gesture or seated movement works too. Let the action inspire one line of story.
Return to it
Keep a doodle in a folder. Ask later whether the character still wants the same thing. Your child is allowed to have changed their mind.
When a child wants help—or wants you to stop
Offer two options when starting feels hard: ‘A house in a tree or a house on a whale?’ Treat ‘neither’ as useful information. You can also model a small idea and invite a change: ‘My whale is wearing slippers. What would you change?’
If your child says ‘No, that’s not how it goes,’ let them explain. If they want to play alone, step back. If they do not want pretend play today, share a real memory, look at a book or do something else. Imagination is not a performance they owe you.
Notice the choices, not a creative score
Try ‘You found another way across the river’ or ‘Tell me about that part.’ Avoid ranking siblings’ inventions or treating every drawing as evidence of a special ability. The invitation is to explore, not to prove talent.
As interests change, offer different ways in: a tiny scene for a younger teller, a mystery with competing explanations for a child who wants more complexity. Follow comfort and interest rather than assuming every child of a certain age needs the same challenge.
A few parent questions
Does imaginative play have to involve fantasy?
No. A pretend café, a retold trip to the park or an invented conversation between two neighbours can all leave room for ideas. Follow the subjects your child cares about.
What if my child copies a favourite character?
Start with what they enjoy. Invite one personal choice: a different wish, a new friend or another setting. You do not need to demand an entirely original world before playing.
Sources & further reading
The activities are original FableBunch ideas. These sources provide background; their publishers do not endorse or evaluate our app.
- American Academy of Pediatrics · The Power of Play
Background on child-led play and everyday materials; not evidence about FableBunch.
